![]() ![]() Isaac, second battle: "Atone in death, you damned traitor!".Later in the second battle: "So, this is the best the Devil Forgemaster can do?" Thanks, Trevor.Trevor: "Your evil power can't beat me!" Somehow he manages not to Narm this.Castlevania: Curse of Darkness has a bunch of these!.However, the good ones come from the RTS missions (ex: "What were they thinking? Didn't they see the giant fists?") and the 'protect the bus' missions (Ex: listening over your radio as Magnus gets burned alive or "All your friends were on that bus weren't they?") which have entire cutscenes for them. In Brutal Legend it is possible to get Eddy to say something as he dies in a normal mission ("Hey, wanna make out before we hit the water?").Also, if Wolf Link falls into Quicksand, Midna hops off his back, and watches him sink, looking at him as if thinking "Should I or should I not help him?" while Link slowly sinks.Though certainly not as harsh as some of the other examples on here, if you die in The Legend of Zelda Twilight Princess in wolf form, Midna appears beside your body and gives an irritated little sigh with the most " Oh no not again" gesture you ever saw.Being overrun and eaten by a swarm of rats, getting shot in the head, accidentally killing your partner, getting a dose of nerve gas, and many others are disturbingly well documented on Youtube. Game overs in the Fear Effect series were accompanied by gruesome cutscenes, sometimes annoyingly long.The game has a set of about six death messages for each cause of death here are just a few: ![]() An old (and difficult Random) BASIC game called CAMEL issued a randomly-selected message from the following list upon your death (unless you were caught and eaten by pygmies):.If you choose to continue, then everything beyond your last save was All Just a Dream. Brave Fencer Musashi always dies with some voiced thought ("If I'm reincarnated, I wanna be Musashi again!").Can sometimes crossover into Nightmare Fuel. If the death is also the result of player stupidity, it's Yet Another Stupid Death. See also Informal Eulogy, It's a Wonderful Failure, The Many Deaths of You, Empty Room Until the Trap. "Do you want your possessions identified?".A laughing villain, or the grim reaper.A picture of your character, with rather less bodily integrity than usual.A note that none of this matters to dead people.The amusing posthumous legacy of your character, such as your body giving indigestion to a local monster.A hint about what you could have done to avoid the death.The last inane thoughts running through your character's head.A witty remark on the means of your demise, in the style of a Bond One-Liner or a Quip to Black.A comment on how much of a loser you are at most other things in life.(Think the game's a bit too difficult? You're a wimp.) Your imbecilic adventuring skills that led you to such an untimely death.However, having a game do this creates a perverse incentive for the player to die in every way possible at least once to see the ending message.Ĭommon subjects for these messages to talk about include: Though the death message could just be randomly selected from a generic list, it often specifically relates to what killed you, thus overlapping with Nonstandard Game Over. Some games try to vary the experience of dying over and over again by giving the player various mocking death messages, which can be One Liners or run through many screens. In video games, it is common to have Everything Trying to Kill You.
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